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8th-11th August 2008, Stoneleigh Park, UKNew Venue

Quake 3 Rules

1. Admins

2. Tournament Format

3. Tournament Rules

1. Admins

  • Your admin for this tournament will be Oxy

2. Tournament Format

  • The format of the tournament will be double elimination.

3. Tournament Rules

  • Tournament Mod: CPMA
  • You are required to be in the event irc channel #quake3 as this is where all tournament info will be communicated. If you need help getting on/using IRC please come and speak to either Oxy or the helpdesk.
  • All matches are played as the best of 3 maps with a 15 minute time limit per map. The player listed first in the match picks the first map, the player listed second picks the second map. In the event of a third map being needed, the player with the most total frags over the first two maps will pick the third map. In the event of a tie on frags of the first two maps, the third map will be picked by process of elimination.
  • For the final the admins will decide the map(s) after discussion with the finalists.
  • The maplist is as follows:
    • Pro-Q3DM6
    • ztn3tourney1
    • Hub3AeroQ
    • pro-nodm9
  • All forms of cheating are strictly prohibited - any player found to be cheating will forfeit the current match for their team and be removed from competition.
  • All players must take screenshots and/or replays of every match and report their match results to the admins in a timely fashion. The admins will use replays in their decision making and replays may be posted online.
  • The use of exploits (public or otherwise) is forbidden. Where a publicly known exploit is used the players will be disqualified from the tournament, forfeiting any prizes which they have already won.
  • In the event of a dispute arising over the game not playing as intended the admins will rule on the evidence and may choose to allow the result, to order a replay, to award a forfeit loss, to disqualify the team from the tournament or to disqualify the player/team from all tournaments.
  • Network failure
  • Power failure
  • Previous match overrunning

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